You found it! The top secret page that reveals almost nothing about the stuff we're working on.
[INSERT IMAGINARY AND MINDBLOWING TRAILER HERE]
What we can say though is that we have very high ambitions (which is both daunting and inspiring). The project is aiming to compete with current genre-leaders in quality, although not in scope. We prefer to do fewer things right than to invest our time in many mediocre features. In spite of scope, some people would probably describe the game as a triple-A, but we prefer to think of it as a great game, for gamers, by gamers. It's important to us that the game is genuine, so decisions are based on what is fun to play instead of the tiresome "commercial potential." To find out what works, we are extremely focused on fast iterations and we playtest all the time. The truth is found in the experience.
[INSERT AWESOME BUT OVERPROMISING CONCEPT ART HERE]
There are no external stakeholders to worry about, which means that all decisions are made on dev team level, in Barcelona.
Thanks to [INSERT WILD SPECULATION HERE], the game is attached to a global video game brand which we know will generate a significant amount of interest once we go public.
'When is that?' you may ask.
'When we are ready.' we say.